Lesson 3: Tracing and animations


Basics

In these exercises you will learn how to mark points and/or other objects so that their paths will be "traced" as the sketch is distorted. This is probably the single most powerful technique for using Sketchpad to provide insight into the underlying structure of the configuration.
Animations provide a way to make these traces more accurate, simpler, and often more revealing.
Often we want to make a construction where some of the objects are randomly chosen, subject to some constraints. For instance, we may need a point, P, chosen arbitrarily on a segment or on a circle. We have already seen how to do that. In other cases we may need an arbitrary direction, or a ratio r > 0, or a ration t with 0 < t < 1, or a distance d > 0, or an angle. Here are some tricks for constructing these objects

  1. An arbitrary direction:
    Construct a point X, a small circle centered at X, a point Y on this circle, and the line XY. Then an arbitrary direction will be a line parallel to XY. The line XY can be hidden after it is used, just leave the circle and Y visible so that they Y can be moved, or used in an animation.
  2. A positive ratio:
    Construct a segment XY, a point, Z, in this segment, and the segments XZ and ZY. Then compute the ration XZ/ZY. Moving Z will change the ratio.
  3. A ratio between 0 and 1:
    Construct the segment XY and point Z as above, then compute the ratio XZ/XY. Moving Z will again change this ratio in the desired range.
  4. A distance:
    Construct ray XY, a point Z on this ray and the segment XZ. This segment represents a distance. Moving Z along the ray will change the distance. The ray and the point Y can usually be hidden.
  5. An angle:
    Construct a small circle with center at X and two points Y and Z on this circle (neither the point that determines the radius). The angle YXZ can be set arbitrarily by moving Y around the circle. If you hide Z then only Y can be moved.

Investigations

  1. Open a new sketch. Construct two concentric circles, centered at A. Trace the locus of D as B moves around the outer circle. Adjust the two circles to get different ellipses.
  2. Open a new sketch. Construct two points P, and Q and a circle centered at Q and enclosing P.
    Trace the locus of B as A moves around the circle. Adjust the position of P. Does this change the nature of the locus? What can you conclude? Can you see how yo use this construction to draw all possible conic sections?
  3. Open a new sketch. Construct a circle and a triangle ABC, inscribed in this circle. Construct the centroid, X of this triangle. Trace the locus of X as A moves around the circle. Can you identify exactly the resulting curve?
  4. Use animations and tracing to solve each of the following problems. You don't need to prove your results, but you should use Sketchpad to verify them.
    1. Inside a givern triangle ABC, all possible rectangles are inscribed, one side of which is on AB. Find the set of centers of these rectengles.
    2. A wooden right-angled triangle moves on the plane so that the vertices of the acute angles move along the sides of a given right angle. How does the vertex of the right angle of this triangle move?
    3. Through the point of intersection, BA, of two given circles, a straight line is drawn which crosses these circles at the points K and L. Find teh set of midpoints KL.

Homework

Hand in electronic copies of your completed solutions to the last three problems. Make sure your name is on each individual sketch.



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