Four Corners to a Point

A = (-0.42, -0.34)
B = (3.84, -0.36)
poly1, a, b, c, d, C, D = Polygon(A, B, 4)
E = (1.7, 0.58)
e = LineBisector(E, B)
f = LineBisector(E, A)
g = LineBisector(D, E)
h = LineBisector(C, E)
F = Intersect(h, c)
G = Intersect(h, b)
H = Intersect(h, a)
I = Intersect(h, d)
J = Intersect(g, c)
K = Intersect(g, d)
L = Intersect(g, a)
M = Intersect(g, b)
N = Intersect(f, d)
O = Intersect(f, a)
P = Intersect(f, b)
Q = Intersect(f, c)
R = Intersect(e, a)
S = Intersect(e, d)
T = Intersect(e, c)
U = Intersect(e, b)
i = Segment(F, G)
j = Segment(J, K)
k = Segment(N, O)
l = Segment(U, R)
m = Segment(K, M)
n = Segment(R, T)
p = Segment(J, L)
q = Segment(S, U)
r = Segment(F, H)
s = Segment(P, N)
t = Segment(Q, O)
a_1 = Segment(I, G)