Lesson 1: Introduction to Geometer's SketchPad


Basics

For these exercises and investigations you will need to be able to use the basic features of Sketchpad. The first set of exercises presented here provides a brief introduction to Sketchpad. You will see how to select one or more objects that have already been drawn and how to use some of the built-in constructions, particularly mid-points, perpendicular lines, parallel lines, and angle bisectors. These are the basic elements for creating Sketchpad sketches. Be sure to practice them as much as possible during these, and all the subsequent, exercises.



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The Toolbox || Other Functions || Measurements || Constructions || Transformations || Animations
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The Toolbox

Select
Tool
Point
Tool
Segment
Tool
Circle
Tool
Labeling
Tool


As GSP starts up, you will see a picture with the words "The Geometer's Sketchpad" in the center of the screen. Click once anywhere to clear the picture. Now you are looking at the basic GSP layout, called a sketch. To the left on the sketch you will see six different squares with different objects in them. These objects are called the tools. The five most commonly used tools and their names are at the top of this page. The area to the right of the tools is called the window. We are going to examine how to use each of the five tools.


The Circle Tool:

Select the circle tool by using the mouse to position the arrow over the circle tool and click once. To draw a circle, move the mouse to the right onto the sketch window. Press and hold the mouse button while moving the mouse. A circle should appear. Practice making five or six circles of different sizes. Now practice erasing them by using Ctrl-Z or the Edit/Undo menu option. One by one the circles should disappear. Now draw three circles of different sizes that fit on the screen.


The Select Tool:

Choose the select tool (sometimes called the translate tool). This tool lets you drag (or translate) objects around in your sketch. When you press and hold this tool, three other pictures appear. Can you guess what they allow you to do?

For now, make sure that you are using the first one --- the translate tool, with the arrow only. Move onto the window and highlight a circle by moving the arrow close to a circle until the arrow becomes horizontal. When the arrow is horizontal it is an indication that it is pointing at some object already part of the sketch. Try to avoid pointign at the point that is on the circle, but rather at some other part of the circle. While the arrow is horizontal, hold the mouse button down and move it around.

What happens?

Arrange the circles from smallest to largest so they look like a snowman. Can you figure out how to use the translate tool to change the size of one of the circles?


The Point Tool:

Select the point tool - it looks like a dot. Using this tool is very simple: wherever you click, a point appears. Use the point tool to put eyes, nose, mouth, and buttons on your snowman.


The Segment Tool:

The segment tool allows you to draw straight objects. When you press and hold the segment tool three other pictures appear. In the spaces below, sketch each of the other tools and fill in their names.
Off to the side of your snowman you are going to practice drawing one of each of the three types of straight objects. To draw a straight object, click and hold the mouse button while dragging in the direction you want your object to go. Try drawing one horizontally. What happens when you hold down the SHIFT key while drawing a segment? (Hint: move the endpoint around in a circle.)


The Labeling Tool:

When you draw anything GSP gives it a name called a label. Sometimes, however, the label is invisible. Every point, circle, and segment you have drawn on your snowman has a label - even if you can't see it.
Let's see what the program labeled your snowman's nose. Choose the labeling tool from the toolbox on the left of the screen (it looks like a little hand). Move the hand close to the nose of your snowman. When you are pointing at the nose the hand will turn black. Click once and a letter should appear. What is the label for your snowman's nose?

Click on the nose again to make the label disappear. Now you will need to put your name on your snowman so I know who it belongs to. The labeling tool actually serves two purposes: labeling tool and text tool. You have already seen what the labeling does. The text tool allows you to write whatever you want anywhere on the sketch. To put your name on the snowman, find an empty place on your picture and move the labeling tool there. Click and hold the mouse button while dragging diagonally. A box should appear. This is called a text box. Type in your name and today's date. If you want to change the size and style of your font use the options under the Display menu.


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The Toolbox || Other Functions || Measurements || Constructions || Transformations || Animations
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Other Functions

A New Sketch:

You now need a new, blank sketch to work with. Choose "New Sketch" under the FILE menu.

A new page appears with the title "Untitled #2". The computer calls each new sketch "Untitled .." until you save it and give it a name. Let's check to make sure your snowman has the proper name. If you go to the WORK menu you should see the names of two sketches at the bottom of the list: "Untitled #2" and "Snowman." Choose "Snowman."

Now your snowman sketch should be on the screen. You can use the WORK menu to skip between any open sketches. Go back to the untitled screen.


Highlighting:

The most important thing in GSP is how to highlight objects. This is your way of telling the computer, "I'm talking about this object." To highlight you must use the select tool. The computer tells you a straight object or a circle is highlighted by putting little black squares on the object. A point is highlighted when it looks like a bullseye.

  1. On your new sketch, draw several points. Notice that the last point you drew is highlighted.

  2. Draw a circle and two segments that start outside the circle and pass through it.

  3. Use the select tool to move the circle just a little bit but still intersecting the segments.

What if you want to move more than one thing at a time? To highlight more than one thing at a time you need to hold down the shift key while highlighting all the objects. The previous sentence is bolded because it is extremely important. Now highlight the circle and one of the segments. Move them away from the second segment so that the second segment and the circle no longer intersect.


Hiding Objects:

Very seldom when using GSP will you delete objects. Instead you will hide them. Delete means to completely erase something, while hide means that it's still there but you just can't see it. Look through the menus to find the "Hide" command.

What menu was it under?

Highlight the circle and hide it using either the menu or the keyboard shortcut. The circle should disappear. Suppose you really didn't want the circle to be gone because you miss it like a long-lost brother. To bring it back you need to use the "Show All Hidden" command under the DISPLAY menu. Your long-lost brother the circle should reappear.


Changing Labels:

There will be a time where you will want to change the label the computer gave to an object in your sketch. Click once on the circle with the labelng tool (see p. 4 for a refresher).

What label did the computer give your circle?

You probably don't like that label so let's change the label of your circle to "Fred the Circle." As you move the labeling tool close to the circle it turns black. As you move the lableling tool close to the actual label a small capital "A" should appear on the little white hand. When this happens double-click the mouse button. This may take some practice.

If you double-clicked properly, a dialog box should appear. Type in "Fred the Circle" and click "OK".

Using the method above, change the labels of the endpoints of the segments W, X, Y, and Z in any order. If you don't like the font type or size you can change them by clicking on the Style... button on the Relabel screen. You can also move the label around the object for which it is named. When you move the lableing tool close to a label you get the small "A" on the hand.

If you click and hold the mouse button, you can move the label where you want it. Try moving some labels.

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The Toolbox || Other Functions || Measurements || Constructions || Transformations || Animations
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Measurements

Start with a new sketch. Draw a segment, a line, and a circle. Highlight the segment but not the endpoints. What about the segment can you measure, and what are the measurements (do not include "Calculate")?
        What can be measured?           What is the measurement?

 
Now highlight just the endpoints but not the actual segment. What about the segment can you measure, and what are the measurements (do not include "Calculate")?
        What can be measured?           What is the measurement?

 
Highlight just the circle. What about the circle can you measure, and what are the measurements (do not include "Calculate")?
        What can be measured?           What is the measurement?



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The Toolbox || Other Functions || Measurements || Constructions || Transformations || Animations
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Constructions

There are two ways to construct things with GSP. The first is to draw objects free-hand by using the basic tools in the toolbox. The second method is to use the CONSTRUCT menu and all its possible choices. The second method is more accurate and should be used whenever possible.

Let's try a few constructions. We will begin by playing with the circle. Highlight the circle and choose "Point On Object" under the CONSTRUCT menu. A point should appear on the circle. Highlight the new point and the center of the circle, but not the circle itself. Tell the computer to construct the segment connecting those two points.

Now highlight only the circle and construct the "Circle Interior." Change the color of the interior to green by looking under the DISPLAY menu for the choice of "Color".

Let's play with the segment for a while. Highlight the segment and construct a "Point At Midpoint." Highlight the midpoint you just constructed and the segment itself. Construct the "Perpendicular Line." Change the color of this new line to blue.

If you want to know how to use any of the other CONSTRUCT menu choices you can choose "Construction Help" under the CONSTRUCT menu. This will explain everything you need to know about constructions. Save this sketch to your disk as "Construction" (see p. 5 for a refresher on saving).


Angles:

One of the building blocks of geometry is the angle. We are now going to look at some things you can do with angles using GSP.

Start with a new sketch (don't forget the keyboard shortcut). An angle is defined as "two rays that share a common endpoint." Using this definition, construct an angle on your new sketch. Make sure you use rays and not segments or lines. Also make sure the two rays share their endpoints.

If your construction is correct, you should be able to see three distinct points: outside points (one on each ray), and the common endpoint, called the vertex. Drag any of the three points to make sure you have an angle.

Display the labels for the three points (see p. 4 for a refresher on labeling). Now construct a segment connecting the outside points by highlighting both points only   and choosing "Segment" under the CONSTRUCT menu (make sure the segment tool is showing in the toolbox). Highlight the three points in the following order:

  1. an outside point
  2. the vertex
  3. and the other outside point.
Now measure the angle.

Clear all the highlighting by clicking any blank area on your sketch. This is another trick commonly used and very important when using GSP.

Highlight the three points again but in a different order with one of the outside points as the second chosen point.

Now repeat this procedure with the other outside point as the second chosen point.

Now let's do a little calculating. We want to find the sum of the three angles from above. You could do the calculation in your head or even pull out your handy-dandy pocket calculator, but wait - there is an easier way! GSP will do the calculation for you.

Highlight the three angle measures in the upper left-hand corner of your sketch. Choose "Calculate" under the MEASURE menu. Under the bar that reads "Values" you will find the names of all three angles you measured. Choose one of the angles, "+", another angle, "+", and the last angle. Then click "OK".

You should find the sum to be greater than 150 degrees but less than 200 degrees. If not, try again.

Drag one of the outside points.

You just measured the three angles of a triangle. What can you conclude about the sum of the measures of the angles of a triangle?

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The Toolbox || Other Functions || Measurements || Constructions || Transformations || Animations
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Transformations

Later we will look at properties of transformations, but for now let's look at the basics.

Start with a new sketch. Draw a triangle and place a single point somewhere outside the triangle.

Describe how you constructed the triangle:

There is another way to construct a triangle. How?

Highlight only the single point and choose "Mark Center" under the TRANSFORM menu.

What is the keyboard shortcut for marking center?

You can also accomplish this by double-clicking on the point (a little bullseye should appear around the point for a fraction of a second). Next, change the select tool to the rotation tool (see p. 3). Highlight all parts of the triangle. Drag the triangle.

What happens?

Change the rotation tool to the dilation tool. Now try dragging the triangle. What happens when you try to move the triangle closer to and farther away from the point?

The select tool is sometimes called the translate tool. Define the three words translate, rotate, and dilate.

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Start with a new sketch. On the left half of the sketch draw a small smiley face and a vertical line just to the right of it. Feel free to add some color and make your smiley face one solid color. Highlight the line and choose "Mark Mirror" under the TRANSFORM menu. Highlight your entire smiley face and choose "Reflect" under the TRANSFORM menu. Now try moving one of the eyes on the left smiley face.

What happens to the eye on the smiley face at the right?


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The Toolbox || Other Functions || Measurements || Constructions || Transformations || Animations
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Animations

We are now going to play with the coolest function of the Geometer's Sketchpad: animation.

Start with a new sketch. Draw a large circle in the center of your sketch. "Hide" the point that is on the circle.

Now highlight the circle (not the center) and choose "Point On Object" from the CONSTRUCT menu. A new point should appear on the circle. Find its label and change it to "Roger." Highlight Roger and the center of the circle, and have the computer construct a segment connecting the two.

Change the color of this segment to blue, make sure it is highlighted, and choose "Trace Segment" under the DISPLAY menu. Highlight the segment and Roger and choose "Perpendicular Line" under the CONSTRUCT menu. Change the color of the line to red, make sure it is highlighted, and choose "Trace Line" under the DISPLAY menu. Clear all highlighting.

Next, highlight Roger and the circle, in that order. You need to choose "Animation..." from the sub-menu under the choice of "Action Button" under the EDIT menu. Click "Animate". When you do this properly, a button will appear that says "Animate" on it. Double-click the button.

Cool, huh? Click anywhere to stop the animation. Save this sketch on your



Exercises

  1. Open a new sketch. Use the segment tool to draw a triangle, a quadrilateral, and a pentagon.
    You should be able to drag any of the vertices or edges of these figures to dynamically distort them.
  2. For each of these figures, select all the edges and use the Construct menu to construct the midpoints of the edges. Then join these mid-points to create a new triangle, a new quadrilateral, and a new pentagon. Change the color of the edges of these new pentagons so that they stand out from the originals.
  3. Open a new sketch. Draw a hexagon using the ray tool so that it appears as a sort of pinwheel. Place additional points on each of the extended sides, outside the hexagon. Use the label tool to label tool to label your points as shown below. The rays will not appear with arrows in your Sketchpad sketch.
    Measure each of the angles PAB, QBC, ... , UFA and compute the sum of these angles.
  4. Open a new sketch. Draw three triangles using the segment tool. In one triangle, construct the centroid (intersection of the medians); in one triangle construct the circumcenter (intersection of the perpendicular bisectors of the sides); in one triangle construct the incenter (intersection of the angle bisectors). Show the objects drawn to complete the construction (medians, perpendicular bisectors etc. in a different color than the original triangle.
  5. Open a new sketch. Draw a triangle using the line tool. Use the segment tool to draw the triangle itself using a different color. Construct the orthocenter (intersection of the altitudes). Make sure that none of the altitudes disappears if you drag a vertex to distort the triangle.
  6. Open a new sketch. Construct a segment AB. Use the circle tool to draw an equilateral triangle ABX.
    Make sure that when you drag either A or B the triangle remains equilateral. What happens when you drag X? Does this make sense?
    Construct five more equilateral triangles around X, creating a regular hexagon ABCDEF then erase all the circles you used to create them.
    Construct seven congruent, tangent circles, centered at A, B, C, D, E, E, X.
  7. Open a new sketch. Construct a segment AB. Construct a square ABCD with this segment as one of its sides. Make sure that it remains a square if you drag either of A or B.
    Construct the center, O, of this square and then construct mutually tangent circles centered at A, B, C, D, and O.

Investigations

  1. Open a new sketch. Drag C around the circle. How many different values do you see for the measure of angle ACB? Is there a relationship between the two values you see? Move A to a different place on the circle and repeat this exercise. Do your conclusions still hold? Write your conclusions in a text box on the sketch.
  2. Open a new sketch. Drag any of the vertices of ABCD to alter the shape of this quadrilateral. No matter what shape this is, what appears to be true about the quadrilateral PQRS? How would you verify this with some constructions and/or measurements? Try this. Can you prove your result? Write your conclusions in a text box on your sketch.
  3. Open a new sketch. Where does the point X lie relative to the segment YZ? Does this relationship change when you alter the shape of the triangle ABC? Is the centroid, X, always between Y and Z? Measure the lengths YX and XZ, then calculate their ratio. What happens to this ratio as you alter the shape of ABC? Write your conclusions in a text box on your sketch.
  4. Open a new sketch. Where does Y lie in relation to this line? Does this change as you alter the shape of the triangle or the size of the circle? Can you move A around the circle until Z coincides with C. In this case, where is X? Can you explain why this happens? Write your conclusions in a text box on the sketch.

Homework

Hand in electronic copies of your completed investigations. Make sure your name is on each individual sketch.



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